Regarding the new Ability Get system, are there defeating those units are there other stage requirements in order to receive them? So Raid Units provide a different way of playing.” So when they’re huddled up, it’s hard to take them down, but you run the risk of running out of EN while if you attack in various directions, your attacks can be more powerful as you regain more EN, but it’s easier to be defeated as well. “When you stick together, HP heals eaiser, while when your units are spread out, EN refills easier.
With battleships you really need to advance together in a formation, while with Raid Units you can have fun spreading out units and move onwards without needing to stick together.”
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“Right, so with 00, Wing, and more, these series focus on units that stand out apart from a battleship, and so it would be fun to use them on their own using the new system. What sort of new gameplay experiences can we expect on the tactical front for players? Regarding Raid Units, in the past the series has focused on the interplay between units and battleships. Tsukanaka: “This time we have enough space to collect all units.” Will there be enough space to collect one of every unit in the game? As we previously explained, because of the different worlds in the series, the units’ upgrades and abilities will be quite different from each other as well, which will add things to look forward to in the future.” “It’s true that as you continue to play, the game gets easier, but we have prepared extra hard stages for those who are very into the game. Because Iron-Blooded Orphans Gekko is also included, there is quite a good amount.”Īs you play the G Generation series of games, there is the demerit that the game gets easier and easier to play. Tsukanaka: “In terms of story scenarios, we have a a solid amount to of them to represent the game, as well as quite a good amount of units. Will that mean there are less units from that series in the game? One of the main series in this game is Iron-Blooded Orphans, which is mostly limited to its anime without side stories. This time, there are new systems we want to take advantage of, and while in the past we focused on worlds that have battleships and units moving as a team, this time we found it easier to add in series where units act more like a unit on their own freely, so we chose these series.” So first we choose to a certain amount series that will form the core of the game. Obviously we want to add in every title, but no matter what, there’s the matter of the schedule, budget, and so we need to make choices. There are also many new combat animations as well. In this first place, beginning with the previous game Genesis and now with Cross Rays, we are completely remaking the models. Kensuke Tsukanaka, producer: “This is a question I hear a lot.
How do you choose which series, and which units from the series are chosen? Next we have general gameplay of the game featuring units from across all timelines:Īfter the stage show, Tsukanaka also sat down for an closed interview with Siliconera and other press members, where he talked about how which series that are being added were chosen, what his favorite series is, why raid units were added, and more. Producer Kensuke Tsukanaka showed off some gameplay with the character Lockon Stratos, who is voiced by voice actor Shinichiro Miki, who was present at the event as well.Ĭheck out gameplay of Gundam Dynames and Cherudim Gundam, as well as the newly-revealed Zabanya Gundam below: Today, Bandai Namco showed off more gameplay of SD Gundam: G Generations Cross Rays on stage at ACGHK 2019.